﻿using System;
using System.Drawing;
using System.Windows.Forms;

using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
using OpenTK.Input;

using BlockEngine.Engine.API;

namespace BlockEngine.Hosts.Input
{
    class MouseInputHost
    {
        public Vector2 MouseSpeed;
        public Vector2 MouseDelta;
        public Vector2 MousePosition;
        public Point WindowCenter;
        public void OnMouseMove(object sender, MouseMoveEventArgs e)
        {
            MousePosition = new Vector2(e.X, e.Y);
        }
        public void InitializeMouseInputHost()
        {

        }
    }
}
